What Skullbuns said, plus I enjoyed the frequent fourth wall breaks! At the beginning of the labyrinth I was afraid it would feel a little grindy, as there were 48 items to collect, but I was wrong. It was a very fun game, and full of humor!
Thank you! It took me about 2 hours to design the maze and where all the assets would be. Our team has plans to expand on this game after the rating finishes, with additional stages and more gameplay variety to break up the monotony of the collectathon affair.
I had to write this in a notepad whilst playing because there is so much I want to say about this game! The meta humour just in the intro alone is absolutely brilliant, and the concept of the game is also really clever!
[Spoiler warning I suppose]
The slow evolution after collecting certain amounts of assets is very cool and, whilst the maze gameplay can be a bit repetitive, this and the words and pictures scattered within the design of the maze itself do help keep it interesting! The music is lovely and works well with the game being ārebuiltā as each instrument comes in.
Huge congrats to the team to getting this out in such a short timeframe!! If you are out there Demyanovich āDeviā Winifred Ferdinand Vinogradov-Saunders, I āhopeā you get the credit you so truly ādeserveā!
p.s if you were not aware the theme was optional but I think its a good think you followed it if not!
Glad you enjoyed! There are many things we coukd do to improve the game, but we are very proud of what we achieved within the time.
The theme might be optional but i still think it's an important part of the jam that should be taken into account. If we didn't have a theme, we could do whatever we want before the time period and nobody will notice, that takes away part of the challange.
That's probably the origin of all this story, we were working on a few tools of possible ideas before the jam and when the theme was announced we had to throw most of it to the recycle bin.
Then we found this leaf thibg talking to us about some guy called "Devi" and showed us a buch of things inside the recycle bin which we used to make the game. Now we just hope Demyanovich never finds this project. :)
ā Return to game
Comments
Log in with itch.io to leave a comment.
What Skullbuns said, plus I enjoyed the frequent fourth wall breaks! At the beginning of the labyrinth I was afraid it would feel a little grindy, as there were 48 items to collect, but I was wrong. It was a very fun game, and full of humor!
Thank you! It took me about 2 hours to design the maze and where all the assets would be. Our team has plans to expand on this game after the rating finishes, with additional stages and more gameplay variety to break up the monotony of the collectathon affair.
I had to write this in a notepad whilst playing because there is so much I want to say about this game! The meta humour just in the intro alone is absolutely brilliant, and the concept of the game is also really clever!
[Spoiler warning I suppose]
The slow evolution after collecting certain amounts of assets is very cool and, whilst the maze gameplay can be a bit repetitive, this and the words and pictures scattered within the design of the maze itself do help keep it interesting! The music is lovely and works well with the game being ārebuiltā as each instrument comes in.
p.s if you were not aware the theme was optional but I think its a good think you followed it if not!
Glad you enjoyed! There are many things we coukd do to improve the game, but we are very proud of what we achieved within the time.
The theme might be optional but i still think it's an important part of the jam that should be taken into account. If we didn't have a theme, we could do whatever we want before the time period and nobody will notice, that takes away part of the challange.
That's probably the origin of all this story, we were working on a few tools of possible ideas before the jam and when the theme was announced we had to throw most of it to the recycle bin.
Then we found this leaf thibg talking to us about some guy called "Devi" and showed us a buch of things inside the recycle bin which we used to make the game. Now we just hope Demyanovich never finds this project. :)
wow great idea. especially the search felt very satisfying when it completed the environment.
Thank you, we worked really hard on this!